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Battle Challenge Course Description

• Starting Area
• Task 1: Cargo Net Climb
• Task 2: Knotted Rope Descent
• Task 3: Wall Surmount
• Task 4: Monkey Bars

• Task 5: Low Crawl
• Task 6: Jerry Can Shuttle
• Task 7: Return Fire #1 - Window Shot
• Task 8: Return Fire #2 - Mousehole Shot
• Task 9: Man Down Rescue

Starting Area

The starting area is at the base of the cargo net platform. Each of the two competitors may adjust the wear of their prescribed gear and equipment within the boundaries of the starting area. If in the opinion of the competitor(s), any course prop is deemed to be improperly positioned, such discrepancies should be pointed out to an official prior to the race. The competitor may not touch any course props.

Upon the order of the start official, competitors will take positions behind their respective starting lines and begin the race when the starting siren sounds. False starts will incur a 2 second penalty which will be added to the competitor’s race time.

Task 1: Cargo Net Climb

Climb the 13’ cargo net. From the starting area, competitors climb the cargo net onto the wooden platform.  Competitors may use the overhead rope and/or handholds in the wooden platform to assist their ascent. Once on the platform, they then proceed across it to the Knotted Rope Descent.

Task 2: Knotted Rope Descent

Descend a 20' knotted rope. At all times, competitors must grasp the rope with at least one hand all the way down the rope. Further, competitors' hand(s) must touch the rope between each knot until reaching the red knot, and before dismounting the rope. Failure to grasp the rope between each knot will result in a two second penalty. Competitors proceed to the next station, the Wall Surmount.

Task 3: Wall Surmount

Climb a seven-foot wall. The wall must be surmounted without touching the braces or sides of the wall (marked in yellow). Touching the yellow braces or sides of the wall will result in a two second penalty. Failure to get over the wall will result in disqualification. Competitors then proceed to the next station, the Ammo Resupply.

Task 4: Monkey Bars

Competitors proceed to the 10' high X 12' Monkey Bars and step onto them. Competitors must start by grasping the first bar. As competitors move from one end to the other they may skip bars but they may not use the side rails. At the end of the Monkey Bars, competitors must grasp the last bar. If the competitor fails to grab the first and last bar they will be assessed a five second penalty. If the competitor falls off the bars they may not get back onto the bars and they will be assessed a five second penalty. Competitors proceed to the next station, the Low Crawl.

Task 5: Low Crawl

Competitors crawl 6’ through the 3’ diameter tunnel. Competitors then proceed to the next station, the Jerry Can Shuttle.

Task 6: Jerry Can Shuttle

Carry 5 Jerry cans (≈40lbs/18kg each) in 3 trips, from one side of the Jerry Can Rack to the other side, staying outside of the boundary delineators. Each Jerry Can must be securely placed into the rack with no space between can and back of rack. Failure to place the Jerry Can squarely and securely in the rack will result in a two second penalty per can. Competitors then proceed to the next station, Return Fire #1 (Window Shot).

Task 7: Return Fire #1 (Window Shot)

Competitors proceed around the side of the window and draw the laser rifle from the scabbard. Using the mode selector lever, change the mode from “safe” to “semi-automatic.” From a standing or kneeling position at the competitor’s option, competitors fire twice at the target at the far end of the course by shooting through the window opening. Visible scoring lights on the target provide hit/miss feedback. A flashing light indicates one hit. A steady light indicates two hits. Failure to successfully hit the target twice will result in disqualification. After successfully engaging the target, competitors proceed through the window carrying the laser rifle to the next station, Return Fire #2 (Mousehole Shot).

Task 8: Return Fire #2 (Mousehole Shot)

Carrying the laser rifle, competitors proceed to the Mousehole Shot Prop and assume a prone firing position. Engage the target at the far end of the course, firing twice through the mousehole opening. Visible lights at the target provide hit/miss feedback to the competitors. A flashing light indicates one hit. A steady light indicates two hits. Failure to successfully hit the target twice will result in disqualification. After successfully engaging the target twice, place the weapon on safe mode using the selector lever and place it securely into the scabbard. Failure to place the weapon on safe mode will result in a two second penalty. Then proceed to the next station, Man-Down Rescue.

Task 9: Man Rescue Down

Drag the 175-pound rescue dummy a distance of 30 meters. Employing one of two acceptable methods, competitors may lift and encircle the upper torso of the rescue dummy with a firm hold around the body and then drag the rescue dummy backwards to the finish line. Alternatively, competitors may drag the rescue dummy by the drag-strap located behind the neck. Total race time stops when the competitor and rescue dummy completely cross the finish line. It is the responsibility of the competitor to drag the heels of the rescue dummy over the finish line. "Spiking" the dummy at any time will result in disqualification. Spiking is defined as any elbow movement by the competitor other than a straight forward extension of the arms while releasing the rescue dummy.

The Military Battle Challenge

Battle Challenge | 15312 Spencerville Court | Suite 100 | Burtonsville, MD | 20866
contact [at] battlechallenge.org | 301.421.4433

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