• Starting Area
• Task 1: 150 Yard Perimeter Run
• Task 2: Cargo Net Climb
• Task 3: Knotted Rope Descent
• Task 4: Wall Surmount
• Task 5: Sandbag Lift
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• Task 6: Monkey Bars
• Task 7: Low Crawl
• Task 8: Jerry Can Shuttle
• Task 9: Return Fire #1 - Window Shot
• Task 10: Return Fire #2 - Mousehole Shot
• Task 11: Man Down Rescue |
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The starting area is adjacent to the finish line. Each of the competitors may adjust the wear and fit of their prescribed gear and equipment within the boundaries of the starting area. If in the opinion of the competitor(s), any course prop is deemed to be improperly positioned, such discrepancies should be pointed out to an official prior to the race. The competitor may not touch any course props.
Upon the order of the start official, competitors will take positions behind their respective starting lines and begin the race when the siren sounds. False starts will incur a 2 second penalty which will be added to the competitor’s race time. |
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The competitors will run 150 yards around the outside of the course. Competitors will run in their designated lanes and will run in opposite directions until they return to the starting area. They will then run down the center of the course until they reach the cargo net climb. |
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Climb the 13’ cargo net. From the base of the cargo net, competitors climb up the net to the wooden platform. Competitors may use the overhead rope and/or handholds in the wooden platform to assist their ascent. Once on the platform, competitors proceed across the platform to the Knotted Rope Descent. |
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Descend the 20' knotted rope. At all times, competitors must grasp the rope with at least one hand, all the way down the rope. Competitors' hand(s) must touch the rope between each knot until reaching the red knot, and before dismounting the rope. Failure to grasp the rope between each knot will result in a two second penalty. Competitors proceed to the Wall Surmount. |
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Climb a seven-foot wall. The wall must be climbed without touching the braces or sides of the wall (marked in yellow). Touching the yellow sides of the wall will result in a two second penalty. Failure to get over the wall will result in a 30 second penalty. Dismount from the platform. |
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Grasp the handles on the 60-pound sandbag. Turn and raise it up to the Wall Surmount platform and place the sandbag successfully on the platform. If the competitor drops the sandbag, if the sandbag falls off the platform, or if the competitor cannot raise the sandbag to the platform, a 10 second penalty will be added to the competitor’s race time. |
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Competitors proceed to the 10' high X 12' Monkey Bars and step onto the base. Competitors must start by grasping the first bar. As competitors move from one end to the other, they may skip bars, but they may not use the side rails. At the end of the Monkey Bars, competitors must grasp the last bar. If the competitor fails to grab the first and last bar, they will be assessed a ten second penalty. If a competitor falls off the bars they may not get back onto the bars, and they will be assessed a five second penalty. Competitors proceed to the next station, the Low Crawl. |
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Competitors crawl 6’ through the 3’ diameter tunnel. Competitors then proceed to the next station, the Jerry Can Shuttle. |
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Carry 5 Jerry cans (≈40lbs each) in as many trips as necessary, from one side of the Jerry Can Rack to the other, staying outside of the boundary delineators. Each Jerry Can must be securely placed onto the rack with no space between the can and the back of rack. Knocking over the boundary delineator will result in a five second penalty. Failure to place the Jerry Can squarely and securely on the rack will result in a five second penalty per can. Competitors then proceed to the next station, Return Fire #1 - Window Shot. |
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Competitors proceed through the window and swap the inert rifle for the laser rifle in the rack. Failure to securely place the gun in the rack results in a five second penalty. Using the mode selector lever, competitors change the mode from “safe” to “semi-automatic.” From a standing or kneeling position at the competitor’s option, competitors fire at the target at the far end of the course by shooting through the window and hitting the target twice. Visible scoring lights on the target provide hit/miss feedback. A flashing light indicates one hit. A steady light indicates two hits. After successfully hitting the target, competitors proceed through the window carrying the laser rifle to the next station, Return Fire #2 - Mousehole Shot. |
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Carrying the laser rifle, competitors proceed to the Mousehole Shot location and assume a prone firing position. Competitors fire at the target at the far end of the course through the mousehole opening, hitting the target twice. Visible lights at the target provide hit/miss feedback to the competitors. A flashing light indicates one hit. A steady light indicates two hits. After successfully hitting the target twice, place the weapon on safe mode using the selector lever. Failure to place the weapon on safe mode will result in a two second penalty. Competitors proceed to the next station, Man-Down Rescue. |
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Drag the 175-pound rescue dummy by the drag-strap 90 feet backwards, completely across the finish line. It is the responsibility of the competitor to drag the heels of the rescue dummy over the finish line. |